Serious Game Market Grow at 10.4% CAGR to 2025 | Cisco, CCS Education, Nintendo, IBM, BreakAway Games, Microsoft

Press Release

Global Serious Game Market 2020 by Company Regions Type and Application Forecast to 2025

The global Serious Game market size is expected to gain market growth in the forecast period of 2020 to 2025, with a CAGR of 10.4% in the forecast period of 2020 to 2025 and will expected to reach USD 5313.8 million by 2025, from USD 3574.7 million in 2019.

A serious game or applied game is a game designed for a primary purpose other than pure entertainment. The “serious” adjective is generally prepended to refer to products used by industries like defense, education, scientific exploration, health care, emergency management, city planning, engineering, religion, and politics.

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Companies Profiled in this report includes: Cisco, CCS Education, Nintendo, IBM, BreakAway Games, Microsoft, Serious Game Interactive, Applied Research Associates, Serious Game International, Designing Digitally

Market Segment by Type, covers

Mobile-based

PC-based

Web-based

Market Segment by Applications, can be divided into

Aerospace and Defence

Automotive

Education

Energy

Government

Healthcare

Media and Advertising

Others

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Table of Content:

1 Serious Game Market Overview

2 Company Profiles

2.1 Cisco

2.1.1 Cisco Details

2.1.2 Cisco Major Business and Total Revenue (Financial Highlights) Analysis

2.1.3 Cisco SWOT Analysis

2.1.4 Cisco Product and Services

2.1.5 Cisco Serious Game Revenue, Gross Margin and Market Share (2018-2019)

2.2 CCS Education

2.2.1 CCS Education Details

2.2.2 CCS Education Major Business and Total Revenue (Financial Highlights) Analysis

2.2.3 CCS Education SWOT Analysis

2.2.4 CCS Education Product and Services

2.2.5 CCS Education Serious Game Revenue, Gross Margin and Market Share (2018-2019)

2.3 Nintendo

2.3.1 Nintendo Details

2.3.2 Nintendo Major Business and Total Revenue (Financial Highlights) Analysis

2.3.3 Nintendo SWOT Analysis

2.3.4 Nintendo Product and Services

2.3.5 Nintendo Serious Game Revenue, Gross Margin and Market Share (2018-2019)

2.4 IBM

3 Market Competition, by Players

4 Market Size by Regions

5 North America Serious Game Revenue by Countries

6 Europe Serious Game Revenue by Countries

7 Asia-Pacific Serious Game Revenue by Countries

8 South America Serious Game Revenue by Countries

9 Middle East & Africa Revenue Serious Game by Countries

10 Market Size Segment by Type

11 Global Serious Game Market Segment by Application

12 Global Serious Game Market Size Forecast (2021-2025)

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